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Minggu, 29 September 2013

PDF Download Greyson Gray: Camp Legend (The Greyson Gray Series) (Volume 1), by B.C. Tweedt

PDF Download Greyson Gray: Camp Legend (The Greyson Gray Series) (Volume 1), by B.C. Tweedt

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Greyson Gray: Camp Legend (The Greyson Gray Series) (Volume 1), by B.C. Tweedt

Greyson Gray: Camp Legend (The Greyson Gray Series) (Volume 1), by B.C. Tweedt


Greyson Gray: Camp Legend (The Greyson Gray Series) (Volume 1), by B.C. Tweedt


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Greyson Gray: Camp Legend (The Greyson Gray Series) (Volume 1), by B.C. Tweedt

Review

______________________________________________From Readers' Favorite by Carol Thompson:______________________________________________"...will leave you wanting more, more, more!""...Tweedt moves you into Greyson's world in an enchanting, humorous way and you may find yourself laughing out loud.""...adventurous, suspenseful, happy, sad, thought-provoking, riveting, and humorous." "...witty and well-written prose.""...a don't-want-it-to-end type of book that keeps you reading and reading, anxious to learn what happens next."______________________________________________From Kirkus Reviews:______________________________________________"...always entertaining.""Choosing a favorite character may be difficult...""...never lets up until the end."____________________________________________________________________________________________Excerpts from Foreword Clarion Reviews:______________________________________________"...features a slew of memorable characters and clever dialogue.""This book is just basic fun.""The action is fast paced and...full of well-written descriptions...""The comedy is genuinely funny, and the book is written with clever and intelligent wit." ______________________________________________From Publishers Weekly______________________________________________"...a high-octane thrill fest.""...action-adventure junkies will tear through this one!"

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From the Author

Interview with the AuthorQ: Why should someone start the Greyson Gray Series? A: The series is just basic fun. In Camp Legend, you fall in love with the quirky characters, their witty humor, and their admirable leader who reminds many of Indiana Jones - with a signature look, daring confidence, and a knack for trouble. Then, just when you get to know the kids, a spark is set to their world, erupting in an epic, dangerous adventure that threatens civil war. Even as the later books take Greyson and his friends into more intense action and maturity, there is still the humor and endearing qualities that keep you rooting for them to the end. It's the perfect entertaining mixture that readers love!  Q: Why should parents get this series for their kids? A: It's clean and features an admirable hero worth emulating. The hero, Greyson, has something inside of him that wants to do what is right and good, no matter the costs. This urge drives him in all of his adventures, even when it's difficult to know what is right and good. Also, his signature red hat has a white G on it that even he doesn't know what it stands for; but when enough people ask him, he decides that it stands for Good. He will fight for it even when he doesn't know everything and even though he's only twelve. The youngest generation needs this tenacity for truth and goodness more than ever. Finally, it has intense action - but no gore. It has romance; but it's innocent and clean.  It's also real - with real struggles and suffering. Greyson deals with a missing father, bullying, betrayal, girl-problems, and tough moral issues. At the same time, the series takes on many issues that are prominent in today's America including: tolerance, drone warfare, surveillance, bitter politics, and religion. These topics will be great to discuss around the dinner table or in the car.  Q: What age is appropriate for these books? A: I would let a public-schooled fifth grader read these books. Other parents may choose sixth or seventh grade while others may approve of younger kids. There are characters who die in suspenseful, intense action. There is no gore and no physical affection beyond light peck kisses. There is mild potty humor and use of the words "sucks," "frick," and "heck" (Book 3).  It's also a great, nostalgic read for adults! Q: What makes this series different than the rest? A: Foremost, the series is set apart from many young adult books today because it is pre-dystopian. Many YA books are dystopian - meaning the country has already fallen and it is up to the protagonist to defy those that brought it down. This theme often leads to an entirely serious, almost depressing feel to the book. On the other hand, some YA books are entirely light-hearted, and readers never doubt that their beloved characters will come out on top. The Greyson Gray Series takes the best of both worlds, with light-hearted, lovable characters trying to prevent the collapse of the country. They have one foot in their hilarious childhood antics and the other in the adult world of purpose and desperation.  Besides that, the series has received loads of commendations for the biggest critics. But don't just take their word for it. Try it out yourself!

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Product details

Series: The Greyson Gray Series (Book 1)

Paperback: 294 pages

Publisher: CreateSpace Independent Publishing Platform (November 20, 2012)

Language: English

ISBN-10: 1480236462

ISBN-13: 978-1480236462

Product Dimensions:

6 x 0.7 x 9 inches

Shipping Weight: 1.1 pounds (View shipping rates and policies)

Average Customer Review:

4.6 out of 5 stars

105 customer reviews

Amazon Best Sellers Rank:

#12,573 in Books (See Top 100 in Books)

I loved reading Greyson Gray:Camp Legend. I am an adult and I devoured this book in a little over a day. This book hits so many types of books, adventure, sports, romance... that there is a little bit of everyone. There were some very funny parts that made me laugh out loud and then read that excerpt to my husband. At times the action was fast paced, and it made you want to read that page even faster. B.C. Tweedt does a good job of helping the reading create a picture in their mind of everything that is going on. You get to create your own action adventure film in your head as you read. I am also a school teacher and read the intro to my fourth grade students. They are creating a waiting list of who gets to read it next. I know both the boys and the girls will love reading this book. They will be able to connect with at least on of the characters, and will enjoy the teenage humor. Can't wait until I get to read the next book Greyson Gray:Fair Game.

If your kids (boys especially) are looking for a fun, exciting, and funny story to read, look no further. This book is awesome!I thoroughly enjoyed meeting each of the characters as they arrived at the sports camp with their own unique quirks. Of course, this leads to a few quarrels at first, but it was fascinating to watch them blend together into a cohesive unit until all their unique qualities came into play to overcome the evil threat. Greyson Gray is a 12-year-old hero who fights enormous odds to prevent a terroristic attack. The action never ends; it only takes a break now and then.The boy humor, which was never questionable in taste, had me laughing out loud and nodding at how fitting it was (I’ve raised two boys). Although I’m a middle-aged reader, I did not ever want to put this book down.I strongly recommend this book for kids (and adults) who want a fast-paced adventure that’s good clean fun. I’m already ordering the next books in the Greyson Gray series.

I was looking for a fun, action/adventure book for my 9 year old son and found this series. It is perfect for him! He loves to read and has read all the other books his school library had that had to do with boy stuff. If you are looking for a good and clean book, this is it!!

My 12-year-old grandson loved Books One and Two of the Greyson Gray series. (I gave him those two for Christmas.) He's a voracious but discriminating reader, so I feel I can highly recommend them on his say-so.

Greyson Gray: Camp Legend is a revolutionary novel in that it gives kids a book packed with the excitement that matches what they've grown up with in their videogames, movies, and TV. The book grabs you right from the start and never lets go until it's time for Book Two. It's an ideal book for reluctant readers!

I chose this book to have some easy light reading , a departure from my usual choices and boy was I surprised. I almost couldn't put out down and toward the end found myself reading faster to see what was happening next. I recommend this book for all ages.

I thoroughly enjoyed reading this story. Our hero is only 12, but don't let that stop you from reading this book. It's not a made-only-for-kids story and can be enjoyed by people of all ages who like suspense and mystery. This book is going into my summer reading collection as I'll read it (again) but this time with my own 12 year old, who isn't an avid reader, but I see the Greyson Grey series as novels he can relate to and hopefully get him into reading more. I know once we read this novel together, he'll be asking me to buy the next Greyson book (if I haven't already purchased it for myself!) 5 stars and kudos to B.C. Tweedt for a wonderful book.

This first book hooked me from the opening words and I couldn't put it down until I had finished the tail. I have already read the first four books to date in the series, but came back to this one to leave a review. They have ALL been great and I look forward to more and would love to see a full-length movie soon.

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Kamis, 12 September 2013

Get Free Ebook Deadlands Reloaded (Savage Worlds; S2P10200)

Get Free Ebook Deadlands Reloaded (Savage Worlds; S2P10200)

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Deadlands Reloaded (Savage Worlds; S2P10200)

Deadlands Reloaded (Savage Worlds; S2P10200)


Deadlands Reloaded (Savage Worlds; S2P10200)


Get Free Ebook Deadlands Reloaded (Savage Worlds; S2P10200)

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Deadlands Reloaded (Savage Worlds; S2P10200)

Product details

Hardcover: 256 pages

Publisher: Pinnacle Entertainment (May 22, 2006)

Language: English

ISBN-10: 0976360160

ISBN-13: 978-0976360162

Package Dimensions:

11.1 x 8.6 x 0.9 inches

Shipping Weight: 2.3 pounds

Average Customer Review:

4.3 out of 5 stars

9 customer reviews

Amazon Best Sellers Rank:

#430,465 in Books (See Top 100 in Books)

It's not a horrible product, but the shift to savage worlds has taken a bit of the life out of it. Instead of the various mystical types having individual powers they are all lumped together with various powers only available to certain mystic types.. The mad scientist rules are sparse, hard to understand, and lead to insanity just from learning a new power. The good news is it still has all the classic flavor of Deadlands. Also the hucksters are now able cast a fair number of spells before they resort to gambling with evil spirits. (In older editions you tended to either not get your spell off or get backlash.) The book brings together a lot of the setting which required 3-4 books in the past. Note that you will need to own a copy the core savage lands rule book. Also note that this is a really good book, but it's just not as good as 1st edition.

Great book, well produced.

Tons of background stuff for people wanting to use it as a sourcebook. Savage system is a bit lacking for this game, however functions decent enough for a light horror game. One of the core rule additions for the system is the use of poker cards to potentially enhance/inhibit magical effects as well as determine initiative for a gunslinger showdown at high noon. Interesting concepts but could be easily translated into say... FATE Core.

First off you need the basic SAVAGE WORLDS to play this game. The book does a good job of updating the Deadlands franchise keeping some of the original content yet blending it with the Savage Worlds model. By the way, you should like Savage Worlds (which has several similarities to Deadlands like dice exploding, poker initiative, etc) or this game won't fly for you. Think of the Wild West with a twist in History and then toss in steampunk, horror, monsters and all types of Western cliches. I really like the poker method for initiative, the poker chips (which are like the Fate/Action Points in other games), the dueling, and, of course, the world of Deadlands, especially the extended American Civil War as I'm a big time enthusiast. Deadlands purists may not like this as its condensed down into one hardback (the original Deadlands was books upon books). CONCEPT: A minus; MECHANICS: B plus to A minus; PUTTING IT ALL TOGETHER: B to B plus; ARTWORK: B to B plus; THE EXTRA TOUCHES: B to B plus; WHEN READ: November to December 2011; OVERALL GRADE: B plus.

This is simply a notification that this particular version of Deadlands has been split and replaced by the Player's Guide and the Marshall's Guide. I bring it to your attention because I was misled for a moment. After some quick research I discovered this, and I'm saving you the trouble. (your welcome!)At any rate, the game itself is really fun, but I subtracted a star because it is not the most current version of this Savage World. (bad joke, sorry...)Seriously, unless you want a more... original... version of the text, search for the Deadlands Reloaded Player's Guide (S2P10204) and you will be good to go until you need details from the Deadlands: Marshal's Handbook. (note: links are examples, only, and may be obsolete or products replaced by future versions of the game)Reference:[...]Thanks for your time!

I have been playing Deadlands since it first launched and I own, in print, just about every deadlands book to come out. This is re-launch of the game with a new rules set that is slimmer and faster than pervious versions of the game, making it faster and more story intensive than prior versions of the game.To be fair the older version has much more story content than this version of the game, if you need details on a particular part of the country there is piles of details you can use if you just go looking. My point on the story is that with lighter rules the stories you are telling tend to be more intensive and engaging. The older rules system was very complicated to learn, once you learned how to run the game it was much more intuitive but it never quite became invisiable. At the time games were experementing with differant types of systems, for example L5R intorduced a roll and keep system that was differant than anything else around at the time. Deadlands original system had you asiging dice types and then rolling a certain number based on traits or skills (wording in the first edition was a little confusing) and then keeping the highest. It also used Cards for initive and chips for damage mitigation as well as experience.Savage Worlds refined the system dropping the extra dice for skills and traits. Before you would roll 3d12 for shooting, now you roll d12 to shoot. Combat resolution was refined by giving players only one card for initive instead of a dice roll and then multiple cards. Chips were dropped in favor of Bennies that do much of the same thing.With Deadlands the chips are back adding back the poker flavor of the system. Metaphysics also re-intorduces the Poker hand for spell resolution, other than that the game is very similar in feel to previous editions while keeping most of the feel of Savage Worlds.In short the game reinvents itself in the relm of Savage Worlds very effectively, old and new players will find much in common with this system. The writing remains effective, easily conveying the feel of the era. A great game all round.

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